What is the cap on mitigation debuffs for mobs?
I know debuffs are becoming important in the next expansion, but I feel like there's better lines in the Dragon page to take.
1. Draconic Aggressor line to the bottom to increase my damage output. With the incredible damage being put out by dpsers in the expansion, I need to up my dps to be able to hold aggro since that's what an SK relies on.
2. Dragon Roar line top increases beneficial abilities by 10%. This allows me to increase by group buffs by 2 seconds a piece, and my self-saves by 1-2. The bottom of this line will give an additional snap, something I'm planning on taking in a build if we face fights like HM Oligar.
3. Elder Dragon Scales line is fantastic for any MTs. Last ability on the line is a 25% health heal, 25% health increase instant cast for tanks lasting 24 seconds. With Liepha currently sitting at 450K in heroic gear, thats an additional 110k for 24 seconds. With raid tanks getting up to 1 or 2 million hps, you're talking about a 250-500k health increase for 24 seconds. I think this is huge for our tanking tanks in hard encounters. It lasts 24 seconds with a recast of 1min 30 seconds, meaning it can be up almost 1/3 of the time.
Not to mention that everything before it is mitigation/damage reduction/HP increase.
I've already built out some of Liepha's aa builds in Beta. In her regular raid build, I would be able to get 6 points into it without losing anything super crucial in other pages. Otherwise I would have to start pulling serious dps abilities, survivability, or group/raid buffage.
-L