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Mermut
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re: Beta Information

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Here's a link to the main wiki page for the expac. It's still a work in progress

https://eq2.fandom.com/wiki/Blood_of_Luclin_Timeline

 

If you find bugs, feel free to post here or send me mail IN BETA and I'll fix them as I can.



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Mermut
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Tentative Raid Resolves: Heroic zones will be required to get to raid resolve levels.

Resolve
Raid Tier 1: 3520
Raid Tier 2: 3740
Raid Tier 3: 3865
Raid Tier 4: 3970
Raid Tier 5: 4075



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Jazzalyn
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What we know about Tradeskills so far:

  • There will be three different recipe books for Alchemist, Sage, Jeweler, Tailor, Armorer, Weaponsmith and Woodworker. The "regular" version you can buy, the "advanced" volume which should drop in the world, and "shadow" or "empyral" books, which we don't know anything about yet.
  • The Shadow/Empyral books will require "Shadowed" version of rares, which we're not sure how to make yet. The empyral armor/jewelry has 160 resolve. Tentatively, we will need 165 resolve in every slot + mount to meet T1 raid requirements.
  • The adornment books "Veilwalker's Adornments Volume X" and "Voidpiercer's Adornments Volume X" craft new RED ADORNMENTS. The first (buyable book, I think) makes the stun/stifle/mez/fear immunites. The advanced book makes replacements for our special Hat and Glove adornments. 
  • The new adornments are better than the Ragebourne from Kael
  • The new tinkering temp adornments are HUGE boosts over previous tiers
  • There will be Runes of Glory/Championship/Juxtaposition/Witness
  • Fabled transmuting/adorning recipes can come from Overseer rewards

 



Last edited by Jazzalyn on 12/08/2019 12:03 pm; edited 2 times in total


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Jazzalyn
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What we know about Adventuring so far:

  • ON RELEASE DAY MAKE SURE TO SLIDE YOUR AA SLIDER BACK TO ZERO
  • You will not be able to fly in the zones until you have finished either the adventure or tradeskill sig line
  • The Sig line will level you to 120. Doing just the sig line took me ~5 hours of my healer
  • Solo Zones drop 155 resolve gear
  • The "clickable" quests and "dropped" quests you can get in each overland zone have ~18hour timer. They can give rewards of mount/merc training time reducers and familiar exp (these will be all written up on the wiki within the first few days of release)


Last edited by Jazzalyn on 12/08/2019 3:37 pm; edited 1 time in total


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Monstuhr
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To expand on what Liepha said.  All mission crates have a chance to drop reducers/familiar xp etc.  So run them.  Lots.

 

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