1. General Information on Wardens
Wardens use HOTs to keep peeps alive. HOTs r the best heals ingame hands down. They love to be in melee range, and with spell to ca's converts in the warden tree suit them well. When geared correctly and such they not only can be beasts on heals, but can push out the DEEPS like that of a t1 dpser.
2. Why a Warden over other healers
It was my first toon, and is still one of the funnest to play imo. Made a mystic and she just sits. Havein to cast to keep the grp alive /sigh dont know how they dps.
3. AA choices and why - with screen shots
Link to spec Dewbe Raid spec
Druid TREE
Tree opener 3 different animal forms, Tiger - dmg proc on melee hits, Treant 2% more heal, Winter Wolf 3.5 CC
Tiger - Is the one I mostly use, again for the dmg proc.
STR
10 Nature Blade, max the dmg amt/haste buff
2 DPS mod, To get endline
10 Nature Boom, 40% chance to heal grp on melee hits
1 Primordial Strike, a NEVER miss CA. good to have a no fail hit
AGI
10 mezz- pretty pointless
10 Charm can be fun
2 Keep it low that way u can maintain the 2% dmg reduction (from Healstorm) on the grp longer
1 T-Shell is a must have, AE block for grp, and up's block Chance by 100% also win win, if tank and a cleric with shield ally in grp.
INT
10 Thunderspike, Max dmg
10 Base dmg increase for spells, and yep the CA converts
2 Casting skills, Needed for endline
1 Infusion, Free dps based on beneficial spell casts.
SF line
8 - Accuracy
8 - 2% dmg reduction addon for Healstorm, and Photosynthesis.
END line
2 - Tunare's Grace - Best grp cure ingame IMO. On a cure, person's receive a 3(aa'd to 4) dmg proc.
WARDEN TREE
ROW 1 - 5 CA convert, 5 CA convert
ROW 2 - 5 dehate (2positions), 5 maxed res stat bonuses, 3 to dmg shield on cure.
ROW 3 - 5 mit increase, 5 CA convert, 4 increase trigger rate, 5 max Spirit of the Bat buff (AGI/pwr regen)
ROW 4 - 5 Max agi debuff, 5 CA convert, 5 max cb addon to tranquility(cure overtime, with heal on each cure), 5 Heal addon to grp cure(Verdant Whisper), 5 decrease curse cast time by 1 min.
Nature Walk - Root immunity, and 50% slow reduction
Force of Nature - Base weapon dmg mod
Shatter Infections - 8 sec CURE all, no pwr cost. can not break control effects if on warden, has to be precasted in preparation of them.
SF line
5 - Frozen Limbs - 142 STR debuff added to Frostbite slice/spell also
5 - Animal Instinct - Melee based proc that increase CA dmg by 15% and adds 24 MA.
5- Vitality of the Great Bear - STA increase on buff by 50%, also added 10 Block Chance
5 - Skin like Wood - Physical Ward added to Sylvan Bloom. Ward lasts 12 sec, Sylvan Bloom recast is 2.5 can stack on peeps prepull.
2 - Primal Rage - adds Threat proc to instinct, Increase for fighters, decrease for non fighters
END line
CYCLONE - 10 sec DMG immunity to all DMG and yes this includes FOCUS dmg.
SHADOWS Tree
ROW 1 - 5 deity pet mod, 5 Max HP
ROW 2 - 5 Litany of Combat(melee stance), 5 max non fighter physcial mit, 5 max elemental mit. END line pointless, get sickness removal neck to swap.
ROW 3 - 5 Elemental Mastery (increase base dmg of elemental spells/ca's), 5 Nature's Storm (CB and base dmg mod for Frostbite CA/Spell). END line, sound nice however your not a mage. Wrath of Nature can only be on the enc from ONE and only ONE druid at a time. Best left for the FURY to use.
ROW 4 - 5 Aura of Health 5% increase raid target, 5 Icefall Base and CB mod, spell/CA, 5 Elemental Barrier, Increases elemental mit amt, and ward amt.
END line - Glacial Assault, DPS stance, only need the one. HEAL stance is a waste of aa.
HEROIC
ROW 1 - 10 - 180 more wis, MORE is always better. Increase the base of all abilities as well as weapon dmg.
ROW 2 - 10 POT, 8 CB
ROW 3 - 10 need to max, get a 4th trigger on Tunare's Grace also increase cure range, and cure lvl. IT can cure 3 stacks of the same type in one cast.
10 Spirit of Druidism, procs on any CA/Spell/autoattack(melee/ranged). Grp ward(pot affected), 210 AB mob, 10% Cast speed.
END line
Faith of the Fallen - Complete heal with matching ward amt, ward only last 15ish seconds. However if use on person with full health a small ward is still applied.
Great for healing somone about to die. near instant cast time, and is a raid target, not grp only.
Howling with the Pack 20sec duration, Breaks control effects on the warden/30% dmg reduction. Grp heal (no range limit), heal amt is 25% of the warden's Direct dmg.
DRAGON
LINE 4
Intent Smiting - 10 adds 15 ma and 15 DMG based pot to Glacial Assault.
Litany of Destruction - 10 increase the Weapon Dmg Bonus of Litany of Combat by 5, melee stance.
Uncontrollable Wrath - AA convert for Wrath. 10 Maxed dmg amt, hits harder then Wrath, also can be cast on the run.
Endline - Unyielding Retribution - increases the wardens Base CB amt by 15%. Need to be maintained by usein a dmg ability even 5sec. or buff is lost for 90 sec.
Easy to maintain. If chain healing just need to toss a ca in there every 2 heals or so. 15% more can be huge for both dps and heal potential.
PRESTIGE
Right Side
3 - Luck of the Wild, Base trigger chance increase of 36%, all triggered effect be it spells, or gear. get a 36% increase.
3 - Brainstorm, On a combat hit, CA/spell/Autoattack(Melee/Ranged), grp recieves 3% dmg reduction
1 -Blinding Sands - Adds a CB trigger, and temp ae block effect to sandstorm. AE block sound kewl, but have yet to see a way of knowing if u r being blocked via a chat text or a spell/maintained effect. However the CB is grp wide and for everyone that gets hit, avoids hits and everything inbetween. It is one CB for ever proc mentioned.
2 -Sandstorm Mastery - Adds a 30% chance to reset a warden Main CA's/Spells(Dawnstrike, Icefall Strike, Frostbite Slice, Whirl of Permafrost) to Sandstorm.
1- Haste Mastery - every 15 haste is 1 CB. mmmm love haste, CB and extra flurry also. WIN WIN!!!
3 - Windblade - 10m range grp buff, dmg proc
3 - Double Blades adds a second hit to windbalde that matches the first hit amt.
2 - Restoring Breeze - adds a heal effect to windblade, when member uses a ca/spell can proc a heal on themselves.
3- Constant Winds - adds a CB buff, 2.1% per increment, max increment amt is 10. Members in grp have a change to build CB increments based on dmg hits.
End line - Assisting Wind - Adds a second hit to Icefall Strike, Frostbite Slice, and Dawnstrike (likewise to the spells also). Secret, with this aa those 3 CA's can now be time warped.
Middle - Winds of Growth - HOT u can cast on the move, heals the lowest 2 peeps in raid. IF spamed, it can not reheal the previous 2 targets.
Middle - Pack's Instant - Mods Instinct to become grp wide. Weapon skills 94.4, dmg dot(amt varries based on members CB), 7 DPS, 10% accuracy. AA mod from warden tree - Dethreat for non fighters, Increased Threat for fighters. Side note, dot is affect by UT.
CLASS FOCUS
Critical Damage - 2 CB
Thorncoat - 609 physical mit
Stances - 10 CB mob fro heal/dps stance
Photosynthesis - Extra tick
Wind of Healing/Healstorm - Base heal amt increase 20%/15%
Instinct - 7 DPS, 10 Accuracy.
Ward of the Untamed - Base ward amt increase 30%
Sandstorm - adds 8 more Block chance to the static buff, also adds a 2 block chance increase per update.
Tranquility - 2 extra ticks, means a cure/heal every 10sec, instead of 15sec
4. Spells and Combat Arts discussion
COMMING SOON
5. Hotbar setup. LINK for better text read
6. Group buffs and individual buffs and why you use them where.
GROUP
Nereid's Boom - Underwater Breath
Essence of the Great Bear - STA 84.8, elemental mit 2350, 10% block chance, max aa'd
Favor of the Wild - AGI and WIS 128.5, 2.4% base avoid, magical resists 360
Armor of Seasons - GM choice BTW, Fighter Sta bonus 800%, non fighters physical mit 2256
Nature Walk - AA, Immunity to roots, slow effect reduction 50%
Windblade - 10m range, 2.4x a min DMG proc, 3.3x a min self heal proc, and 3.3x a min self CB proc
Instinct - Weapon skills 94.4, dmg dot(amt varries based on members CB), 7 DPS, 10% accuracy. AA mod from warden tree - Dethreat for non fighters, Increased Threat for fighters.
SELF
Nature Restoration - HOT's increase per tick limited to 5 ticks, also 50% chance to feed pwr on heal cast
Warden of the Forest - Focus 67.2, Phy mit 1115, magical mit 2614, grants See invis.
Infusion - On beneficial spell casts dmg proc
Shapeshift: Tiger - On melee hit 13.6% chance to proc dmg.
Glacial Assault - DPS stance, 15MA, 15% damaging pot, 10CB, base autoattack multiplier .075, base weapon dmg bonus 25, -22.5 heal pot, 10% crit dmg increase of spells and CA's, Dmg proc.
Battle Prowess - Melee stance, Weapon dmg bonus 25, 15% increase of CA's, 25 dps
Diety pet - 556.9 to all stats, have deity pet mod neck atm.
Targeted
Thorncoat - When receiving melee dmg procs dmg on single target, aa mod adds 609 phy mit. Use as a self buff unless tank is squshie. Can be raid target.
Spirit of the Bat - 93.7 agi. 1% base avoid, 44.8 incombat pwr regen, max pwr increase 377.1. RANGER, or highest dps scout in grp, or squshie tank.
Regenerating Spores - When damaged 14.88% to heal, heal amt is doubled when under 50% hp.
Aspect of the Forest - Sta 169.7, Wis 190.1, magical resists 518. Myself and fellow healer/tank/necro if in mage grp.
Aura of Health - 5% more HP, Self or tank if they be diein, raid target.
7. Pre pull/on pull
Tranquility - Tank
Faerie Ally/Healing Grove - Maybe. Both r AE heals Healin grove also has a small pwr regen.
Sylvan Bloom on tank and me - Phs ward 12 sec
Photosynthesis - Tank and me 2% dmg reduction
Healstorm - 2% dmg reduction for grp
Thorns - 3 hit stoneskin as they r runing in.
Grp DP - if it is a Second or third pull and I have died on inc on previous pulls.
8. Casting Order, combat arts/spells, temp buffs and why
Changes based on fight
Most often
Undergrowth - agi debuff 53 sec duration
Sandstorm - all sorts of goodies
Grp CB, hate for fighters, dehate for non fighter, Block Chance that can increment up, Deflection and Parry.
Killing Chamber - grp dmg proc if there r inside.
start ca's
Frostbite Strike - elemental debuff. Str debuff
Icefall Strike
Whirl of Permafrost - Weapon skills debuff, AE
Dawnstrike
Nature Blade
Primordial Strike
ANY of the reset CA's(Frostbite Strike, Icefall Strike, Dawnstrike) if not then Thunderspike
Winds of Healing
Rotation will include Winds of Healing(or Healstorm if heavier heals r needed), AE dmg from infusion. which adds up. also if u dont include something there will be downtime casue all your CA's WILL be on cooldown still.
9. Oh no buttons, when things go bad.
DP - Grp Recast 2.5 min, Single Target Recast 5 min
Thorns - 3 hit stoneskin Recast 90 sec
Cyclone - ALL dmg absorb (includes FOCUS) Recast 5 min
Howl with the Pack - 30% dmg reduction and 25% of MY direct dmg heals grp. Recast 90 sec
T-shell - 100% more Block Chance for tank, Great for when they be spiking. Recast 60 sec
Faith of the Fallen - Complete heal and matchin ward. Recast 90 sec
10. Gear Choices
BP, Shoulders, Forearms - MAX HP
Helm, Gloves, Boots - NO STA
Legs - Pot/CB/Ab mod
Flurry cloak, have flurry waist. Usein pot waist atm, tell I get the EV charm.
Heal ear. rest of jewelry increase stats/or is a dmg proc. Have heal based gear in bags for the day they may become useful.
11. Adornment Choices
Green
Pickclaw Trickster's Gemstone x3
White
Cast speed - Cloak
Wisdom - Helm, Shoulders, Forearms, Legs, Charms, Neck, Waist
Weapon Skills - Chest, Gloves, Boots, Wrists
STA - Ears
Defense - Rings
Potency - Weapons, Range.
Purple
Potency on all slots
War Runes
Adamant Defiance - Stun immunity - this is a must imo, never gettin stunned it win
Foundation of Adamant - 713 to all mit grp wide
Descent of Drinal - 2 sec HOT with grp wide 6CB. - Lookin to replace
Undying Devotion - Ward, 3 sec regen rate. Lookin to replace.
Seeking Storm Animus, Bolstered Attributes, Winds of Obol/Truespirit legacy/Empyrean Cipher - for stoneskin.
12. Deity / other items
Totems - Runspeed, evac, invis, Draconic Oracle(max hp/pwr 8%, cb/pot 20% 12sec)
tinkered fd, shinny track, Manastones, Lifestones, DP
Potions - Acerbic Elixir of Piety, pwr regen, stun/stiffle break, root/fear break
Cure pots. yep yep they dont require pwr to use.
Quested - Manastone, DOV/POW(pot/cure on heal charms), Steward's Mantel of Eternity(cloak buff random), Cloak of Crystalline Waters(Summons a Globe of Crystalline Waters, pwr regen, immune to stun/stiffle/root 18sec duration, can not BREAK, usefully to avoid such effects), Globe of World Domination(cure on heal cast)
Karana - ATM, been meaning to swap to Anashti Sul, for Power from beyond - 10% base dmg increase 10min duration, and Spirit Siphon - heal and pwr feed for self based on dmg output. 30 sec duration.
13. Macros
EVAC, Res, grp cures, curse cure, use photosynthesis on self, Divine Providence with Icefall Strike, T-Shell, DP- single and grp, Cyclone, Thorns - 3 trigger stoneskin, Almost all my clickies and item swaps have a text to my item proc channel, and a timer in act so i know when they r up again.
14. Useful tools you use (outside of game) - including download links
Advanced Combat Tracker - Can track anything u can think of, also useful for addin triggers for buffs, dp trips, encounters that require u to do certain things.
Drums UI Went to it the day after the defualt UI changed.
Dragowulf spell tracker Account wide. I use it to track spell that most of my toon share use of. IE time warp, Singular focus, or effect that have a long duration and can be placed on many mobs. Also, I use Drums build in spell tracker for a more detailed per class track. IE T-shell
Dragowulf HUD - A kewl addon, keeps your HP/pwr and your targets HP bar right in your face. I use to use it, now it just site in the eq folder turned off atm.
15. Videos of your character doing his/her job
Will read over it again, and update the comming soon section.